Age/Gender: n/a, Female
Location: NJ
Job: statistical analysis
"Being did not grow into plurality; its very unity was a plurality; but plurality implies Difference, and unity-in-plurality involves Identity." --Plotinus
Newgrounds Stats
Whistle Status: Gold
Exp. Points: 21,240 / 21,490
Exp. Rank #: 132
Voting Pow.: 8.53 votes
BBS Posts: 101 (0.04 per day)
Flash Reviews: 151
Music Reviews: 2
Trophies: 0
Stickers: 0
All Flash Reviews
151 Reviews | 40 w/ Responses
Hope to see more from you.
The music at the beginning sounds strangely familiar.
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This, or something like it, would be a nice addition to the tutorial
section. If you could modify this to make it an explicit tutorial,
that would be even better.
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background music would be a nice addition.
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You've got promise.
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This is sooooooo much better than some of the stuff i've seen
lately. It deserves every 5 that it gets.
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This would have worked better as an interactive game than a
movie. Can you set this up so that the view can choose which
move the pig uses?
Author's Response:
yea, but I suck at actionscripting.
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about the only thing i can think of that would make it more fun
would be to have made some easter eggs (e.g. let the viewer pick
an apple from the tree and throw it at one of the characters, have
the character react if it gets hit by the apple).
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On the whole OK, and the change of gags with each replay is
different, but the transition from one scene to the next is at times
very choppy. A day in the life of a robot plumber might also be
a tad more interesting to watch if it was a bit longer so as to
allow better plot development.
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Nice pictures, nice change of pace from the badly drawn gore often
seen in the portal, but it would be nicer if a person could do more
than simply look around. Also, the script that links the mouse
movement to the movement of the picture (to give the sensation
of looking around) is the exact opposite of what one would expect.
If i send the mouse cursor to the top of the stage, i expect to have
the picture move in a way that suggests i'm looking UP, not down.
Likewise, when i move the cursor to the right, it would be more
natural to have the game make the scene shift as if one is looking
to the right, not to the left.
But other than that, there doesn't appear to be any other bugs.
Author's Response:
thanks.
yeah, I know, I couldn't be bothered to fix it so it went the right way.
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Es gefaellt mir.
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