That background hurts my eyes.
That background hurts my eyes.
It would be better if the player could look at the completed image for a few seconds before switching off to the "You won" panel. Or maybe you could have the "you won" appear in a layer above the picture.
It's a good start. Would be more interesting if there were objects to find or other characters to interact with. Eventually I deliberately jumped off the platform and that was sort of interesting.
It's a nice start. There appears to be only two levels--is that intended? It would be nice if the game came with the option of muting that rather monotonous noise it makes.
This is not working. The Instructions do not tell how to navigate in the game. I clicked on a small key to acquire it but then there's no way to move on and try to unlock something. Arrowkeys are not working and if I'm to type in a letter key to navigate I don't konw which one to use.
nice graphics but arrow keys aren't working
It really looks nice but either the directions in the tutorial need to be expanded or the actionscript is faulty because "shift rows" suggests using the arrow keys but the game is not responding to my arrow keys. Trying to use the mouse to drag rows doesn't work, either.
I am sorry for the confusion. The game is played with the mouse only. You shift rows by clicking right/left of the whole structure. I hope you give it another try.
Nice
Good job. Graphics are pleasant to look at. The very first few levels are perhaps too easy but it does become progressivly more challenging.
needs work
Not in the least clear how to dump a tile one has incorrectly selected. Very frustrating to try to get rid of the wrong tile. At least the graphics are easy on the eyes- some majong games are a literal eyesore.
If you look at the help section of the game, there is a visual help on how to discard wrong tiles! I also explained it in the comments below the game.
suggestion
I like it. It would be nice if it was more like the MS version. That is, it would be nice to have the option to put down a flag on a square if the player thinks it has a mine.
You can do that by pressing Space.When you press Space the first time on a node you flag it as a mine,the second time you press you flag it as a suspect mine and the third time you reset the node. Check the instructions ;) .
suggestion
If a game absolutely requires space on a user's computer to be played then a popup that explains that should appear the first time a person hits the "deny" button when the game asks permission to store data on the user's computer.
"Being did not grow into plurality; its very unity was a plurality; but plurality implies Difference, and unity-in-plurality involves Identity." --Plotinus
Female
statistical analysis
dan zan ryu
NJ
Joined on 4/16/03